Jason Teo

Game Designer
Programmer
Aspiring Artist
Hobbyist Video Editor
Hobbyist Bassist/Guitarist

About Me

Hello! I'm Jason, a Singapore-based game designer/ programmer and a creator at heart. I'm a Year 3 Computer Science student in Interactive Media and Game Development at DigiPen Singapore, graduating in 2028. I started out in C++ engine development and I'm now expanding into level design. I led a 10-person team building our own engine, Hellmaker. Outside of code, I play music, draw, edit videos, tinker with my homelab, and am currently learning character design!

What I Do

Game Design

Form follows function. I design from the shoes of whoever lives in a space, so levels feel believable and players can lean on what they already know instead of being taught. When inspiration doesn't come, I go Similar yet Different: start from something that works, then push it into its own thing.

Software Programming

I started out in C++ engine development, leading a 10-person team to build our own engine, Hellmaker, while working on its architecture and gameplay systems. I've also built a Unity WebGL roguelike in C# for NTU's medical school, plus a Pixi.js prototype and a React website. Being both designer and programmer, I get to build the systems my designs need.

Testimonials

I was surprised by his talent and curiosity as a designer. He has a tendency to explore ideas beyond what is initially asked of him, experimenting with mechanics and spaces and often finding interesting solutions in the process. … He has a natural talent for game design that I believe will take him far, and he remains humble and kind and strives to go beyond and do a little bit better every time.

Sergi Subirats

Lead Game Designer at Deca Games · Affiliate Lecturer at DigiPen Institute of Technology Europe - Bilbao

Fun Facts

Completed Illustrations

2

Performed on Stage

5

Resume

Education

2024 - Current
Digipen (Singapore) - Singapore Institute of Technology

Bachelor of Science, Computer Science in Interactive Media and Game Development

Programmer and designer on team game projects, including as Project Manager, working on engine architecture, gameplay systems and level design. Recently completed the mandatory Overseas Immersion Programme at DigiPen Institute of Technology Europe-Bilbao, Spain, where I further developed my level design skills.

2019 - 2022
Ngee Ann Polytechnic

Diploma in Information Technology

Here I had my first glimpse at my current chosen route to be a game developer & designer!

Experience

2021 (March 8 - Aug 6)
NTU Lee Kong Chian School of Medicine

Programmer Intern, "Enhancing Medical Education Through Art, Design and Media"

Designed and built educational games and interactive media for NTU's medical school. My main project was DigiAnatomy: I rebuilt the department's existing anatomy quiz game (Digital Medic) from scratch as a roguelike in Unity WebGL (C#), for medical students from Year 1 to senior years. I worked with two art students on assets. I also prototyped an isometric pixel game (Pixi.js → Unity WebGL), built a React.js website, made Captivate study modules, and edited course videos, working in an Agile/Scrum team.

Design Skills

Level Design

90%

Game Design

80%

Video Editing

40%

Coding Skills

C

70%

C++

85%

C#

65%

Skills [Learning]

Art Illustration

30%

Character Design

30%

Knowledges

  • Team Management
  • Time Management
  • Communication
  • Problem-Solving
  • Flexibility

Certificates

JLPT N5

Portfolio

Design

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Programming

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Creative Works

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Blog

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