This Is How You Do It

Infiltration (Level 1) | Escape (Level 2) | Extraction (Level 3)

Level 1: Infiltration

Edited by Jason Teo

Level 2: Escape

Edited by Jason Teo

Level 3: Extraction

Edited by Jason Teo

About the Project

Infiltration (Level 1)
This design was meant to show a path where Mega Man is infiltrating from the ceiling and into the pipe system. Room 2 is not really used for gameplay, rather just used for foreshadowing a room in a later level.

Escape (Level 2)
The firewall exists and is always chasing the player this level. Extensions (Rooms 4_1, 4_2, 9_1, 9_2) are made to give more time before the arrival of the wall of fire. The cadence seems repetitive, but due to the nature of puzzles and added pressure of an incoming firewall, mechanics are kept at their basics wherever possible with a difference of placement.

Extraction [Escape p.t 2] (Level 3)
The firewall is fast and requires fast thinking for the player. It will be placed in every cadence until room 6. An optional room lets the player collect a new weapon for the boss.