4-Koma

4 Koma Design | Mega Man Maker

Edited by Jason Teo

About the Project

This project is done using the Open-Source software Mega Man Maker. My main goal for this design is, despite Mega Man being a game where you're meant to "Run and Gun," what if a level made environmental hazards the main focus instead?

Due to my lack of experience with platformers, this is one of the examples where I did not get any insight to work from, so I first went through all the blocks and items that were available to me and kept a mental note of what I had at my disposal. From there, I threw everything into a level, replicating the feeling of speed from my favourite platformer, Celeste (Similar yet Different), and tried to identify what felt enjoyable to play. After which, I discussed with people around me regarding cadence, and that's when an insight into the level structure emerged. From there, it was a matter of tightening the player experience and how they will feel as they play the game.

Project Info

  • 2D platformer, 4 levels

  • Level design

  • Mega Man Maker